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近年,著的多大商越越意投入成本,以及硬的步,面、演出、光照等技的步一日千里,到在全球玩家也早已能玩到就像是真人影般的面演出。不,似乎在年之行的技展已走到了瓶,前 PlayStation 行 Shawn Layden 最近就分享,他得技的展已到了限:「多少人能真的分得出 90fps 120fps 的差?」,且也,著 3A 的成本已膨到近乎狂的地步,像是《光影:33征》的 2A 就更珍。
(Credit: Sandfall Interactive)合外媒,前 PlayStation 行 Shawn Layden 最近接受分享,走到在已到了技天花板,且可能大多人而言,根本分辨不出 90fps、120fps 之的差性,而在主市上的也不像以前 XBOX 到 XBOX360 , 2D 向 3D 「改」的化,在的 PS5、XBOX Series X|S 世代更像是一次常升。且 Shawn Layden 也表示,未 XBOX 不「主大」可能也不好:「在他的作我想起了 Dreamcast(以前 Sega 推出的主)」
Shawn Layden 也,接下要能更多商,且整的硬格也要能玩家:「而不是推出人眼根本以察的升。」,接下的硬展方向要往更便宜的方向去走。且他也,像是《光影:33征》的 2A 因 3A 在美元的狂成本也起,因像是《GTA6》的超大作似乎也只有 Rockstar Games 等少商能成本。
(Credit: Sandfall Interactive)Shawn Layden 也分享,「EA、Sony、Ubisoft、微些巨型公司已到了不可持的模,在疫情期,收年成率到 22%,大家都以艘火箭直上月球。」,而世界是接下出了裁潮,但可能也因的「重新整」,而 2A 其他那大的工作室迎更多的,Shawn Layden 也表示,能期待的是 2A 能更多元化的市,也更多:「或是一次重生。」
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