
相关代码如下
//缓冲区个数 const static NSUInteger kQueueBufferNumber = 3; //配置 AudioStreamBasicDescription _audioDescription.mBytesPerFrame = 2; //每一个帧包含 2 字节 _audioDescription.mFramesPerPacket = 1;//每一个 packet 一帧数据 _audioDescription.mBytesPerPacket = 2; //每一个 packet 包含 2 个字节的数据 //计算每个缓冲区大小,只有大于 2^15 时播放才有声音 _everyBufferSize = (NSUInteger) pow(_audioDescription.mBytesPerPacket, 15); for (int i = 0; i < kQueueBufferNumber; i++) { OSStatus allocResult = AudioQueueAllocateBuffer(_audioQueue, _everyBufferSize, &_audioQueueBuffers[i]); if (allocResult != noErr) { NSLog(@"SSTAudioQueuePlayer AudioQueueAllocateBuffer 失败"); return nil; } }